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|Number of Players||1-4|
|Mechanics||Dice Rolling, Drafting, Character Powers|
Mighty heroes don't just appear out of thin air -- you must create them! Race, class, alignment, skills, traits, and equipment are all elements of the perfect hero, who is ready to take on all opposition in the quest for glory and riches.
In Roll Player, you will compete to create the greatest fantasy adventurer who has ever lived, preparing your character to embark on an epic quest. Roll and draft dice to build up your characters attributes. Purchase weapons and armor to outfit your hero. Train to gain skills and discover your heros traits to prepare them for their journey. Earn Reputation Stars by constructing the perfect character. The player with the greatest Reputation wins the game and will surely triumph over whatever nefarious plot lies ahead!
In Roll Player, a game round is divided into 4 phases. The Roll Phase, the Dice Phase, the Market Phase and the Cleanup Phase.
ROLL PHASE - The Start Player draws dice out of a bag, rolls them, and places them in numerical order on Initiative cards in the center of the table.
DICE PHASE - Players take turns selecting an Initiative card, placing their die on their Character Sheet and taking Attribute Actions associated with the Attribute the die was placed in.
MARKET PHASE - Players purchase cards from the market that represent Traits, Skills, Weapons, and Armor.
CLEAN UP PHASE - Return remaining dice to the bag. Return Initiative cards to the center of the table. Refresh 1 Skill card. Pass the Dice Bag to the player on the left.
The game ends at the completion of the round in which all players have filled all Attribute Rows on their Character Sheets.
Players then calculate their Final Scores to determine the winner!
- 1 Dice Bag
- 60 Gold Tokens
- 73 Dice
- 10 Green
- 10 Blue
- 10 Red
- 10 Purple
- 10 Black
- 10 White
- 13 Gold
- 6 Character Sheets
- 6 Charisma Tokens
- 101 Cards
- 4 Player Aid Cards
- 6 Class Cards (Double-sided)
- 16 Backstory Cards
- 17 Alignment Cards
- 53 Market Cards
- 5 Initiative Cards
- 12 Tracking Tokens (2 in each Class color)
- 1 Rulebook
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If you require the 84 Standard and 17 Mini European sleeves needed for the cards in this game, we recommend: One pack of Ultrapro Card Sleeves Standard Clear (66mmX91mm) and one pack of Ultrapro Card Sleeves Mini European Clear (44mmX68mm). .This will provide the minimum number of sleeves needed to fully sleeve this game.
Other choices include:
One pack of Mayday Card Sleeves Clear (63.5mmX88mm) and one pack of Mayday Card Sleeves Mini European Clear (45mmX68mm).
Two packs of Fantasy Flight Card Sleeves Grey Standard Clear (63.5mmX88mm) and one pack of Fantasy Flight Card Sleeves Red Mini European Clear (44mmX68mm). .