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Katamino

Katamino

SKU 210000030959
$49.95
Katamino is a puzzle game with both 2D and 3D challenges of progressive difficulty, and a strategic game challenge for two players. Katamino has received multiple awards worldwide, and its easy to see why! With over 500 challenges included with the game, you'll always have another puzzle to solve.
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560 St. Albert Trail St. Albert, T8N 5Z1 AB, Canada email: contact@boardgames.ca
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Katamino
Product Details
UPC: 3421271302018
Brand: Gigamic
Designer: André Perriolat
Year: 1992
# of Players: 1-2
Time: 10min+
Ages: 3+
Mechanics: Pattern Building, Pattern Recognition
Theme: Blocks

Katamino appeals to everyone's natural gifts of reflection and manipulation. Suitable for all ages, it allows children to develop an understanding of geometry , and develops logic and a sense of observation: Katamino has become "a classic" among teachers. Its multiple possibilities make it an attractive and exciting game of patience. Practiced alone, Katamino is a smart and progressive puzzle. Its modular game board offers several degrees of difficulty and adapts to everyone. You have to make perfect sets called Pentas by juxtaposing several Pentominoes on the board. The more the number of Pentominoes used increases, the more the difficulty increases: the ruler is positioned vertically between the numbers 4 and 5 on the board to achieve a maximum of Pentas 4; then, by successive displacements of the slider, one achieves a maximum of Pentas 5, 6, 7, 8, 9, 10, 11 and 12. There are 36 057 combinations! 

Other possibilities:

- Find the 340 imposed combinations of the Grand Slam, the Super Slam and the Challenge using the 3 grid tables.

- Create many flat figures (geometric shapes, animals and others).

- With Katamino Luxe or Classic, perform figures in volume (parallelepipeds or others). With 2 players, each in turn places a Pentamino on the chessboard: the winner is the one who, by placing the last piece, makes it impossible for the opponent to play. You can also share the pieces equally, then place the ruler in the middle of the board: the winner will be the one who fills as quickly as possible the rectangle on his side with all the pieces he has.

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