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|Number of Players||2-5|
|Mechanics||Action Point Allowance System, Cooperative Play, Grid Movement, Hand Management, Modular Board|
When we launched Forbidden Island in 2010, we had an inkling that we had created a hit game but never to the point that we’d be prompted to make a sequel. Well, here we are a few years later with just that in hand. Our challenge to designer Matt Leacock was to create a game that would contain familiar elements (cooperative play, modular board), while offering up a completely different in-game experience. In addition, we wanted it to be simultaneously approachable to new players while upping the ante for those who felt they had mastered Forbidden Island. All this resulted in a fresh new game with an innovative set of mechanics, such as an ever-shifting board, individual resource management, and unique method for locating the flying machine parts. Hopefully we’ve achieved our goals and quenched your thirst for adventure!
- 49 cards
- 48 sand markers
- 24 tiles
- 6 pawns
- 6 meter clips
- 4 flying machine parts
- 1 flying machine model
- 1 sand storm meter
- 1 stand storm meter stand
- rules of play
Check out Wil Wheaton playing Forbidden Desert on TableTop
If you require the 49 Standard sleeves needed for the cards in this game, we recommend: One pack of Ultrapro Card Sleeves Standard Clear (66mmX91mm). This will provide the minimum number of sleeves needed to fully sleeve this game.
Other choices include:
One pack of Mayday Card Sleeves Clear (63.5mmX88mm).
One pack of Ultimate Guard Card Sleeves Premium Soft Standard Clear (66mmX93mm).
One pack of Fantasy Flight Card Sleeves Grey Standard Clear (63.5mmX88mm).