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…The lag. It was 1.2 seconds. That could mean only one thing. He was accessing a node outside of the earth’s atmosphere. He started a mapping protocol.
Welcome to a life one-point-two seconds out of the ordinary!
What can happen in one-point-two seconds? With its sixty new cards (three copies each of twenty different cards), Upstalk transports Android: Netrunner to an all-new meat space: the moon. Here, the game defies standard expectations. Runners and Corps explore new strategies, as do many of the game’s cards and mechanics. Here, Corporate trace attempts can punish Runners even when they fail. Corporate assets are everywhere, there’s no life outside of Corporate-sponsored air, and there’s a chance that those who manage or run the net may encounter a shard or fragment of the mythical source code.
It takes an adaptable mind to navigate lunar lag. Many have tried. Few have succeeded. When the cyberstruggles of Android: Netrunner head to the moon, will you try to run lunar servers from the earth? Or will you assemble your rigUpstalk ?