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“How do you visualize static? I see thieves prowling the net in slow-motion, their hacks disrupted, crawling down the paths we set before them. The greatest securities don’t stop these criminals and their progress but route them where we choose.”
–H.O. Murakami, Jinteki network designs
The seven different factions of Android: Netrunner continue to explore new space in program design; each of the four Corporations receives a new piece of ice, and all three Runners receive a new icebreaker. As part of the Genesis Cycle , A Study in Static focuses on developing each faction’s traditional strengths even as it opens up new strategies for players to explore. New resources and agendas permit players to pursue tightly focused deck builds centered around an increasing number of tricks and traps. Meanwhile, A Study in Static also allows players to reevaluate their existing decks and reconfigure them for greater efficiency.
With their advancements in ice, icebreakers, and hardware, the sixty new cards from A Study in Static (three copies each of twenty individual cards) escalate the game’s cyberstruggles to a new form of art. No longer do the factions content themselves to building and breaking snares and subroutines; they turn their attentions to the flow of time itself. So much as time is a matter of perception and of movement, A Study in Static is a study in the ability to accelerate and impede the passage of time.
In A Study in Static , all the Corporations gain new means of thwarting Runners’ efforts. Neutral consultants promote secure agendas meant to lure runners away from higher-priority agendas