7 (Seven) Wonders Duel

In stock
Article code 5425016923818
What's different about 7 Wonders: Duel is that, as the title suggests, the game is solely for two players, with the players not drafting card simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a
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Designer Antoine Bauza & Bruno Cathala
Year 2015
Number of Players 2
Time 30 Minutes
Ages 10+
Mechanics Card Drafting, Set Collection
Theme Ancient

In 7 Wonders Duel, each player is leading a civilization and will, over the course of 3 ages, construct Buildings and Wonders.

Each age card represents a Building which will help the player to strengthen their army, make scientific discoveries, and develop their city.

Three Ways to Win

Military Supremacy

Each shield represented on the military Buildings (red cards) or Wonders allows its owner to immediately move the Conflict pawn one space in the direction of the opposing capital. The Conflict pawn is therefore likely to move back and forth on the track.

When the Conflict pawn enters a zone (defined by dotted lines), the active player applies the effect of the corresponding token, then returns it to the box.

If the Conflict pawn enters the space of your opponent’s capital, you immediately win the game via military supremacy.

Scientific Supremacy

There are 7 different scientific symbols in the game.

Each time you gather a pair of identical scientific symbols, you may immediately choose one of the Progress tokens on the game board. That token will be kept in your city until the end of the game.

If you gather 6 different scientific symbols, you immediately win the game.

Civilian Victory

A game ends immediately in the case of a military supremacy, a scientific supremacy, or at the end of Age III.

If no player has won a victory through supremacy before the end of Age III, the player who has the most victory points wins the game.



Components

  • 1 game board
  • 23 Age I cards
  • 23 Age II cards
  • 20 Age III cards
  • 7 Guild cards
  • 12 Wonder cards
  • 4 Military tokens
  • 10 Progress tokens
  • 1 Conflict pawn
  • 31 coins
  • Scorebook
  • Rule book Help sheet

Watch a Game Trailer

Sleeves
If you require the 12 "7 Wonders" sized and 73 Mini European sleeves needed for the cards in this game, we recommend: Two packs of Mayday Card Sleeves Magnum 7 Wonders Size Clear (100 @ 65x100mm) and one pack of Mayday Card Sleeves Mini European Clear (45mmX68mm). This will provide the minimum number of sleeves needed to fully sleeve this game.