Tiny Epic Quest

C$34.95
Out of stock
Article code 728028416299
A world of peace has been torn asunder by the opening of a vile portal from the goblin kingdom. Nasty goblins pour into the peaceful groves and villages of the elf world, setting the realm ablaze. Now you, the heroes, must quest in order to right this wrong. There are two paths to victory: closing the portal or slaying all the goblins. Which one will you choose? Either way, your quests will be aided by the help of the surviving mushroom folk and by the epic items that have been lost in the realms deep dungeons. The world is ending quickly, so you must act fast to save it, but you also need to know when your luck will run out.

Each round is broken into two phases: day and night. During the day, players travel far and wide, visiting villages to acquire quests, monuments to learn powerful spells, mushroom groves to seek guidance, and treacherous locations in search of artifacts! Acquiring artifacts empower the heroes with unique abilities; this may improve a heroes movement or combat, or their ability to learn spells or mitigate harmful dice rolls. Heroes must travel by foot, by horse, by raft, by boat and by gryphon to get to everywhere they need to go to satisfy their quests or to position themselves for what night brings.

As each type of movement is different, and limited, players need to take careful consideration when traveling, and how they travel, if they wish to accomplish all of their goals. During the night, players must face the challenge of their quests, and decisions, by rolling dice, hoping for fortune, and knowing when to quit. Will you press on? Or is it time to save your progress and rest? Tomorrow is another day.

Contents:
12 Itemeeples
24 Equipable Items
5 Custom Dice
4 Player Cards
17 Map Cards
24 Quest Cards
1 Magic Card & Token
1 Round Card & Token
5 Movement Cards
4 Adventure Cards
16 Goblin Cards
8 Health/Power Token
8 Maximum Markers
4 Spell Tokens
1 First Player Token
1 Item Rack