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Create an accountDesigner | Alexander Schmidt (II), Jamey Stegmaier |
Year | 2021 |
Number of Players | 1-6 |
Time | 45-60min |
Ages | 14+ |
Mechanics | Card Drafting, End Game Bonuses, Hand Management, Solo / Solitaire Game, Take That, Variable Player Powers |
Theme | Sci-Fi, Dystopia |
Game Video |
Enter the futuristic universe of Red Rising, based on the book series by Pierce Brown featuring a dystopian society divided into 14 castes. You represent a house attempting to rise to power as you piece together an assortment of followers (your hand of cards). Will you break the chains of the Society or embrace the dominance of the Golds?
Red Rising is a hand-management, combo-building game. Start with a hand of 5 cards, and on your turn you will deploy 1 of those cards to a location on the board, activating that location’s benefit. Then gain the top card from another location (face up) or the deck (face down), adding it to your hand as you enhance your end-game point total.
Contents:
- 60 Helium tokens (red gems)
- 60 Influence tokens
- 6 Fleet tokens
- 1 first-player token (crescent moon)
- 1 Sovereign token
- 112 character cards (65x100mm)
- 6 house tiles
- 1 game board (410x286mm)
- 1 scorepad
- 1 custom Rising die
- 6 reference cards (65x100mm)
- 5 Automa cards (65x100mm)
- 25 Automa cards (57x87mm)
- 1 Automa rulebook