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Tiny Epic Tactics achieves endless layers of strategy and fun through utilizing a simple combat system with variable player powers and 3D terrain!
Nesting inside the game box are 5 smaller boxes and a map/scroll. Players will set up the game by placing these 5 boxes, plus the box bottom, onto the scroll in designated areas. This creates the environment that players will explore and battle across.
Conquer your opponents in tactical combat where every calculated move matters... or journey across the land and through the caves in a grand cooperative/solo adventure!
In competitive play, players will pit their teams against one another in effort to score the most victory points by the end of the game. Each turn, players will have 3 actions to assign across their team. They can move and/or attack with their heroes and different types of heroes have different ways of attacking.
Victory points are awarded for area control, enemy heroes captured, and keeping your own heroes alive. Gaining complete control of one, or multiple, specific areas offers the most victory points in competitive play.
Gaining control of these areas requires your heroes maintaining majority presence in these areas over the course of a few turns. This requires a careful balance of offense and defense. The control of these areas can easily shift from one player to another based on which player has the majority heroes present in the designated spaces. Once a set number of areas are captured, or one of the players has lost all of their heroes, the end game is triggered.
Tiny Epic Tactics offers a distinctly different experience for solo and cooperative play. In these modes, players will adventure across the map, fighting spawning enemies and exploring caves (printed on the interior of each of the boxes).
The goal is to acquire treasures, that belongs to the enemy, from these caves while keeping your heroes alive. Once the end of the game is triggered, victory points are tallied based on how many treasures you took from the enemy and how many heroes you kept alive.
Your team will consist of 4 heroes, regardless of mode you are playing. You will have one Fighter, one Wizard, one Rogue and one Beast! Each type offer different strengths and abilities.
Fighters are strong and versatile. With lots of hit points and a strong melee attack, they are a great unit to lead the battle. While their missile range is short, it proves useful when moving into position. Their special powers reinforce their ability to stand their ground or to unleash high damage in short range combat scenarios.
Wizards are powerful and resourceful. Their high damage output at long ranges can make them among the most lethal opponents on the field. However, their low hit points make them a target. If one gets caught without an escape plan, they won't be around much longer. Their special powers range from support to multiple-target attacks.
Rogues are swift and cunning. They offer good mobility combined with long range missile attacks. This makes them particularly useful in softening enemy units while bouncing from one control area to another. Their special powers range from weakening enemy units to reinforcing their pesky maneuvers.
Beasts are relentless and reliable. They have good movement, high hit points and strong melee damage. This combination makes them an army of one. You'll be tempted to send them to one control area and the rest of your team to another. However, they lack any sort of ranged attack and their special powers typically benefit nearby teammates. So you'll want to weigh your options tactically.