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In Oath, one to six players guide the course of history in an ancient land. Players might attempt to bolster the power of the Chancellor or scheme to bring the empire to ruin. The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition.
The core rules are simple: Players will spend their turns adventuring within the Chancellor's realm and the lands that surround it. They will gather support, recruit warbands, and discover dark and dangerous secrets. Over the course of the game, players will collectively populate the world with a cast of strange and wonderful characters and institutions. This world is essentially a shared tableau, which every player can interact with and seek to control.