

Login
Log in if you have an account
Register
Having an account with us will allow you to check out faster in the future, store multiple addresses, view and track your orders in your account, and more.
Create an accountDesigner | Eilif Svensson |
Year | 2014 |
Number of Players | 2-5 Players |
Time | 75 Min |
Ages | 10+ |
Mechanics | Area Majority/Influence, Hand Management, Variable Phase Order, Worker Placement |
Theme | Nautical Navigating and Nuance |
Game Video |
As the boat circles around the ritual sites of the archipelago, you will learn who will be suited to become the new chief. The more you stock up on valuables from the island, the less you will be able to use them. The more you hurry to build the huts on the divine paths, the more patience the gods will demand from you.
Mangrovia connects familiar mechanisms with refreshing innovation. On the divine archipelage, ONE decision entails TWO game turns.
The principle is: The last will be the first.