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|Number of Players||2-6 Players|
|Mechanics||Area Majority / Influence, Grid Movement, Hand Management, Modular Board, Simultaneous Action Selection, Take That, Variable Player Powers|
|Theme||Fighting, Science Fiction, Space Exploration, Territory Building|
Experience the world's first 4X card game with area control. Choose one of six factions, each with a preconstructed deck, or build your own from a complete collection of over 300 cards (all included). 2-6 Civilizations will enter The Contention, but only one will claim the Void Scepter (solo campaign available). Playtime about 20 minutes per player.
You begin with a homeworld, in a random galaxy waiting to be explored. Each turn, you can colonize new worlds, move ships, play cards, and battle your enemies. A unique simultaneous turn system eliminates downtime between turns. Streamlined 4X mechanics keep the game fast paced and tensions high. Cards are played simultaneously in secret and revealed at the same time.
There are many paths to claiming the Void Scepter. Your favor represents your Imperial influence. Gain 8 favor, or claim 8 or more worlds, and the Void Scepter will be yours. Gain the Imperium's favor by destroying enemy worlds or political intrigue. Manipulate politicians, spies, megacorps, and mercs. Take the Imperial Capital by force, and use the seat of power to convince the Imperium only you are worthy.