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|Number of Players||2-4 Players|
|Mechanics||Area Management, Pick-up & Deliver, Press Your Luck, Take That|
|Theme||Action/Dexterity, Adventure, Animals|
*Fireball Island The Curse of Vul-Kar is required to play this expansion*
Fireball Island just got a whole lot bigger. There's just one problem: It's covered with spiders, and they have a nasty habit of "popping up" all over the place. Use the caves to get to the peninsula. Navigate the chasm to scoop up valuable spider eggs. Stop for a snapshot on the scenic bridge. But watch out! When Vul-Kar starts rumbling, the spiders start jumping!
This expansion adds a new location to explore, a new kind of treasure to collect and a new hazard: spiders! Spiders are worth negative points at the end of the game. In the center of the chasm is a spring-loaded "spider launcher". Marbles can trigger the launcher, sending spiders around the chasm or into a crevasse, where they can make there way onto the main island. You'll even send spiders through Vul-Kar with the new Arachnoclysm action card. It even offers a new way to get off the island via a secret submarine.
1 Plastic Spider Springs Peninsula
1 Spring-loaded Spider Launcher
1 Large Spider Egg
11 Small Spider Eggs
3 Ember Marbles