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|Designer||Evan Derrick, A. J. Porfirio|
|Number of Players||1|
|Mechanics||Dice Rolling, Hand Management, Pick-up and Deliver, Variable Player Powers|
NOT A FULL GAME, REQUIRES THE CORE BOX.
Into the Void - Deep space. You and the rest of the crew of the USCSS KONRAD find yourself in deep sh... er ... space when you notice something scurries across the floor and into the ventilation shaft. Can you destroy it before it morphs into something much bigger and much deadlier? Or will the Evomorph harvest the bodies of the entire crew?
Panic at Station 2891 - There's nowhere to run when an unseen enemy comes to the arctic station where you and a small project group have come to do research. The only way out is by helicopter, but the problem is, you don't know who you can trust. Who has been assimilated by the organism? Someone? Everyone?
A Knock at the Door - Nothing like a reunion at the quiet and secluded Wingard Cottage. Everyone is having a great time. The booze is flowing, and the party has begun. Then comes a knock at the door. A quick glance around the room tells you everyone who's supposed to be here already is... You approach the door and slowly open it, peeking around the edge of the door. No one is there. But someone was... the question is, who?
Once Upon a Full Moon - Over the river and through the woods to grandmother's house you go. Never mind the growling, it must be your imagination, just keep skipping and singing. You stop in your tracks as a big, bad wolf leaps onto the path in front of you. Its eyes glow red and drool drips from its fangs as it stands on the path between you and your destination... Grandma will have to wait.
Madness in the Dark - She’s performing her own brand of therapy on the victims, turning them into bloodthirsty maniacs. You’ll have to decide if you want to try to calm them down or kill them before they can kill you. But the only way to really stop them will be to put down the Ratchet Lady herself.