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|Number of Players|
|Mechanics||Variable Player Powers, Set Collection|
|Theme||Fantasy, Fighting, Humor, Action/Dexterity|
In Dungeon Rush, players are adventurers rushing through a perilous dungeon to root out evil, earning gold, and improving their abilities to level up along the way.
Each player has two heroes, one for their right hand and one for their left hand. All players simultaneously reveal 2 dungeon cards each and attack the creatures with their heroes (by quickly placing their hands on the cards to fight them). If the hero defeats the creature, they claim the card as loot and/or equipment that increases the abilities of their heroes. Equipment cards are placed partly under your hero card, with the ability symbol sticking out. In this way, the four different types of abilities — Melee, Ranged, Magic, and Stealth — are built up in one direction each, out from under your hero, which levels up your hero as you fight more difficult enemies in the depths of the dungeon.
After three levels of the dungeon (with three rounds of monsters in each level) they face the Dungeon Lord and the Dragon.
- 10 large oversized, double-sided Hero cards
- 110 playing cards
- 1 rulebook