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|Number of Players||1-4|
|Mechanics||Action Points, Card Drafting, Cooperative Game, Deck/Bag/Pool Building, Grid Movement|
|Theme||Adventure, Exploration, Fantasy, Fighting, Miniatures|
In the days before the Void consumed much of the Old World, there were stalwart humans, elves, dwarves, and gnomes who banded together to invade the deep places of the earth. These heroes forged unbreakable alliances in search of knowledge, treasure, and glory. Rival adventuring parties would often descend into the same dungeon, and these companies fought one another as fiercely as they battled the monsters that lurked behind every dark corner.
These were daring times, when nothing in the world was considered more sacred than the oath that bound those who shared the dangers of the pit together. This was the age of the Dungeon Alliance.
Dungeon Alliance is a deck building, dungeon-crawling miniatures adventure game that allows players to send 1-4 different teams of adventurers into perilous dungeons in search of experience and treasure. There are options for competitive, co-operative, and solo play.
At the start of the game, each player drafts his or her own team of four heroes and uses tactical movement and card-play to overcome the dungeon's monsters and acquire treasures. Rival teams may compete with one another to slay monsters, or even battle one another for complete domination. When the sun greets those who emerge from the pit, only one Dungeon Alliance will prove victorious!
Dungeon Alliance may be played with or without player-vs-player combat at the players' discretion.