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|Designer||Bill Eberle, Jack Kittredge, Peter Olotka, Greg Olotka, Jack Reda|
|Number of Players||2-4|
|Mechanics||Area Majority / Influence|
Each player controls a tribe of Fremen warriors, struggling to gather the scarce resources of Arrakis, developing the weapons and sietches they’ll need to survive, and harnessing the power of sandworms for battle. Will your tribe prevail, or will you vanish into the desert?
Gameplay is split into three sections:
- Harj — the final part of the game set-up in which players jockey for position
- Initiation Cycle — the first cycle of the game, with a few restrictions to ease into gameplay
- Cycles — each cycle is split into several phases, with cycles continuing until the game is won
You can conquer Arrakis two ways, by controlling the winning number of sietches at the end of the action phase or by unanimous decision of the council when all players agree that you cannot be prevented from winning...
THIS IS A STAND-ALONE GAME, not an expansion.