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Anybody that's ever run a game knows it can be a chore. Between stuffing monsters in dungeon rooms, drawing maps, finding that careful balance between giving the PCs too much or worse, facing the dreaded TPK, it's a tough job being the GM. This book is designed specifically for you. It brings everything together and gives you the tools to raise you and your players enjoyment.
Requires the Dungeons & Dragons Player's Handbook 3.5 Edition.