Cthulhu Realms

C$14.55
In stock
Article code DNR-9781938146527
In this deck-building game, card combos can be worth more than the sum of their parts. So draft carefully to unlock your deck's full potential.
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Designer Darwin Kastle
Year 2015
Number of Players 2-4 Players
Time 25-45 Minutes
Ages 14+
Mechanics Deck / Pool Building, Player Elimination
Theme

Cthulhu Awakens!

Summon his unspeakable pals for a fun fulled romp through the sanity of the human race!

In Cthulhu Realms, each player tries to reduce their opponents to insanity or have more sanity than their opponents when the deck runs out.

Each player starts the game with a small deck comprised of initiates, goons and followers. Five cards from the deck form a row of available cards on the table; with more than two players, place three available cards between each pair of players.

Each turn, you start with five cards in hand, playing those cards in order to put locations into play, boost your own sanity or reduce that of others, collect conjuring power to acquire new cards, and remove cards from the game. You can use the power of your locations once each turn. At the end of your turn, discard any cards still in hand and all entities and artifacts that you played.

If you lose all of your sanity, you're out of the game. If you're the only one at the table who's still sane, you win. Otherwise, the game ends when the deck runs out and whoever has the most sanity wins.