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|Number of Players||1-4 players|
|Mechanics||Area Control / Area Influence, Card Drafting, Cooperative Play, Tile Placement, Worker Placement|
In CO2: Second Chance, each player is CEO of an energy company responding to government requests for new, green power plants. The goal is to stop the increase of pollution while meeting demand for sustainable energy. You need expertise, money, and resources to build these clean power plants, and Energy Summits to promote global awareness. If the pollution isn't stopped, it's game over for all of us!
This totally redesigned edition brings new iconography, a new rulebook, more balanced gameplay, a new events deck, streamlined mechanics, upgraded wood components for the power plants instead of cardboard, while maintaining the beautiful illustrations on the board and cover, and all this with a shorter play length! This version also has Competitive, Cooperative, and Solo play modes!
This is a ONE-TIME printing of this game. The game will not be reprinted.
- 1 Double-sided gameboard; 4 Player boards; 1 Rulebook; 4 Player aids; 32 Infrastructure tokens; 25 Power Plants; 16 Scientists; 1 Decade marker; 2 CO2 Level markers; 1 CEP Market Price marker; 4 Action markers; 1 Team Score marker; 1 Starting Player Token; 1 Co-op token; 20 Control markers; 36 Knowledge markers; 30 Teach Cubes; 32 Control Cubes; 50 CEP tokens; 50 Currency tiles; 25 Project tiles; 30 Fossil Fuel Power Plants tiles; 8 Regional Agenda tiles; 18 Energy Summit tiles; 47 Environmental Goal tiles; 7 Event tiles; 36 Lobbyist cards; 45 U.N. Goal cards; 16 co-op Goal Cards; 10 Company Goal cards; 2 Configuration cards; 12 Solo Game cards