Castle Panic: The Wizard's Tower Expansion

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The Wizard's Tower is an expansion to the board game Castle Panic. It is not a stand-alone game and requires Castle Panic to play. The Wizard's Tower is a cooperative board game for 1 to 6 players ages 12 and up.

Your Castle has been rebuilt, and a friendly Wizard has joined your forces. As long as his Tower stands, you and your friends have access to powerful magic spells.

And you'll need them, for the Monsters have returned stronger, faster, smarter, and with new abilities to threaten the Castle. You'll fight against magical Imps, evasive flying creatures, and more. Make your stand against six new, dangerous Mega Boss Monsters, including the Dragon and Necromancer. Use fire to attack the Monsters, but beware, your Walls and Towers can be burned down as well!

The challenge is high but so is the adventure. Can you survive more panic and defend The Wizard's Tower?

Game includes:
10 Castle Cards
22 Wizard Cards
43 Monster Tokens
6 Mega Boss Tokens
12 Flame Tokens
1 Wizard Tower
1 Monster Draw Bag
6 Reference Cards
1 Plastic Stand

The Wizard's Tower Token
This new Tower replaces one of the standard towers in the Castle ring. As long as the Wizard's Tower is standing, players can draw from the deck of Wizard Cards.Wizard Tower Token
Wizard Cards

The Wizard deck is unique deck of cards that give the players magical abilities to attack Monsters, defend and repair the Castle, and more. Players can draw Wizard cards as long as the Wizard's Tower is still intact. On Phase 2, "Discard and Draw" a player may choose to draw 1 card from either the Castle deck or the Wizard deck.
New Monsters

The attack on the Castle now includes Monsters with new abilities, more health, different movement rules and more. Magical Imps are summoned by other Monsters and return to an endless pile when they are destroyed.
Mega Boss Monsters

The Wizard Tower includes 6 new, powerful Mega Boss Monsters. At the start of the game 3 are chosen randomly to provide an all new challenge to the players each time they play. The Mega Boss Monsters are not added directly to the Monster pile. Instead, each Mega Boss Monster has a Harbinger Token that is added and when that Token is drawn, it is swapped out for the Mega Boss Monster Token. In addition to being tougher than regular Monsters, the Mega Boss Monsters have special attacks, effects, and movement rules.
A new element in The Wizard's Tower is fire! Flame Tokens are used to indicate when something is burning. New cards in both the Castle deck and the Wizard deck will allow the players to catch Monsters on fire, causing them to take damage after they move. But the players are not the only ones with access to this new weapon. Some Monster Tokens can attack the Castle with fire, weakening and even destroying Castle structures!