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Over the course of A Game of Thrones: The Card Game, you have followed your most beloved and most reviled characters from the first pages of A Game of Thrones to the closing chapters of A Dance with Dragons. You have led the hosts of Westeros through the War of the Five Kings and witnessed the fallout of their struggle for the Iron Throne. Characters you may have once thought safe have perished before your eyes and the meek have grown mighty. The only constant in the world of Westeros is change.
But the realm lives on, and now, the A Game of Thrones: The Card Game takes a new direction with the themes of this cycle. Rather than following the events of A Song of Ice and Fire by moving through the books of the saga, this new cycle draws the spotlight to the vibrant capital of Westeros—King's Landing itself. You'll find all kinds of cards throughout the cycle with a tie to King's Landing and the battle for the throne, as well as the continued development of the shadows keyword established in the fifth cycle! With a host of new shadows cards and support for your shadows decks, the game's sixth cycle promises to bring an exciting new direction to your battles and intrigues across the Seven Kingdoms.
Your journey begins at the great wall that surrounds the capital city. Aegon I Targaryen had seven gates built as the entrances to his grand metropolis in honor or the number sacred to the Faith of the Seven. Now in At the Gates, the great Houses of Westeros gain access to these blessed locations. Each gate is a low-cost location that can provide you with income from their tolls and the chance to sacrifice them in exchange for two draws if you embrace the spirit of your chosen House. Additionally, this Chapter Pack features new versions of beloved characters, embracing the plots and deadly intrigues of A Song of Ice and Fire with the continuation of the shadow keyword, first reintroduced in the Dance of Shadows cycle.