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Create an accountDesigner | Beau Beckett, Jeph Stahl |
Year | 2017 |
Number of Players | 2-4 Players |
Time | 60-120 Minutes |
Ages | 10+ |
Mechanics | Area Control / Area Influence, Area Movement, Campaign / Battle Card Driven, Dice Rolling, Hand Management, Partnerships, Variable Phase Order, Variable Player Powers |
Theme | Age of Reason American Indian Wars Wargame |
Game Video |
Complete the Birth of America Colonial Trilogy!
The year is 1754 and France and Britain have thriving colonies in North America. New England has begun to expand west, from their settlements along the eastern seaboard, into the Ohio River Valley. In response, France has built a chain of forts to protect their American territorial claims, extending from Lake Erie to the Gulf of Mexico!
Virginias Governor sends a young George Washington with a small force to convince the French to leave the region. A deadly confrontation with the French and their Native American allies deep in the Appalachian wilderness marks the beginning of a world war that engulfs the Americas, Europe, India and Africa.
'1754 Conquest' is an area control game that continues the award winning Birth of America Series. Players for each side work together in order to coordinate their strategies. To win, each side attempts to control Victory Spaces on the map that represent towns and forts. The militia players receive reinforcements from muster points while the French and English Regulars must ship their reinforcements from overseas. The game ends when the Treaty of Paris is signed and the side controlling the most cities wins the game.
Contents:
Large Mounted Map 950x480mm
5 Custom Battle Dice Sets
4 Custom Card Decks for individual strategic play
205 Wooden Unit Cubes
Rulebook with an In-Depth Historical Overview of the French and Indian War