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Home > War > Commands & Colors: Napoleonics Board Game
Commands & Colors: Napoleonics Board Game
Commands & Colors: Napoleonics is not overly complex by design.
It is based on the highly successful Commands & Colors game sys-
tem, where the Command cards drive movement while creating a
“fog of war.” The battle dice resolve combat quickly and efficiently.
However, Commands & Colors: Napoleonics introduces many new
game concepts which add historical depth and will provide even the
most veteran Commands & Color player many new experiences
and challenges.
The scale of the game fluctuates, which allows players to effectively
portray epic Napoleonic battles, as well as smaller historical ac-
tions. In some scenarios, an infantry unit may represent an entire
division, while in others a unit may represent a single regiment or
battalion. The Napoleonic tactics you will need to execute to gain
victory conform remarkably well to the advantages and limitations
inherent to the various Napoleonic National Armies of the day and
the battlefield terrain features on which they fought.
The battles showcased in the scenario book focus on the historical
confrontation between the English and French armies. The styl-
ized battlefield maps emphasize the important terrain features and
highlight the historical deployment of forces in scale with the game
system.
Commands & Colors: Napoleonics Highlights:
• Due to the nature of weaponry, ranged fire is now much more
powerful.
• As most units suffer losses, the number of battle dice they can roll
decreases. Force preservation and timely commitment of reserves
will prove crucial here.
• Units reduced to single blocks may not be able to battle due to
terrain dice reductions.
• Units in this core game (except militia) retreat one hex per flag.
• One or more ordered artillery units and an ordered infantry or
cavalry unit may combine their battle dice in a Combined Arms
melee attack.
• Cavalry may Retire and Reform when attacked in melee by
infantry, but not when attacked by other cavalry or artillery in
melee.
• Only victorious cavalry in melee may engage in bonus melee
combat.
• Light cavalry and infantry (not Rifle Light) hit on sabers in
melee.
• Infantry may form square to counter an enemy cavalry melee
attack.
• Terrain plays a major role in many battles.
• Each major power that fought in the wars of Napoleon has its
own National Unit Reference Card. The reference card details
unit strengths and any special national advantages the army had
during the period.
Contents:
-1 Mounted Battlefield game board
-5 sheets containing 56 double-sided terrain tiles, 2 Infantry in Square tracks, Infantry Square counters & Victory Banner counters
-70 Command Cards
-6 Block and Dice label sheets
-6 Player Reference Cards (3 for each player)
-1 Rule Book
-8 Battle dice
-340 Blocks: dark blue French units, red British units and brown Portuguese units
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