great battles of the Mauryan Empire

CHANDRAGUPTA BOARD GAME


  • Designer(s): Stephen R. Welch
  • Year: 2008
  • Players: 1 - 4
  • One Game Turn Time: 20 min.
  • Ages: 10 and up
  • 3 full-colour counter sheets
  • 2 back printed map sheets
  • one map sheet
  • rules
  • Scenario booklet
  • player aid cards
  • 1 10 sided die

Chandragupta brings the art of war in ancient India to GMT's "Great Battles of History" Series. Beginning with Chandragupta Maurya's victories over the Nanda clan, the game follows the brief but rapid rise of the Mauryan dynasty, from Chandragupta's expulsion of Seleucus from the Indus river valley to the conquest of the last independent kingdom on the subcontinent, Kalinga, by his grandson Ashoka. The Mauryan empire became the largest and most powerful in India's history - a distinction that would remain unchallenged until the arrival of the Mughals some 1,700 years later. Chandragupta simulates the traditional "four-fold" division of the Indian military system, with the elephant corps reigning supreme, and the hordes of light infantry regarded as little more than fodder for chariots' wheels and trampling pachyderms. Chariots still play a prominent role on the Indian battlefield of the era, but the cavalry, with its versatility and endurance, is a potent competitor. In Chandragupta, victory goes to the commander who can master the unique aspects of the differing Indian military "classes" - the professional, lifelong soldiers called Maulas, the mercenary levies, unpredictable tribal allies, and the militias of the powerful trade guilds. While Maulas and mercenaries are commanded under a single hierarchical command structure, the tribals and the trade guilds are led by independent chiefs. Units include cataphracted elephants, "heavy" four- (and sometimes eight-!) wheeled chariots, and even an "elCH" unit - yes, elephant-pulled chariots. Rules include Combined Chariot/Infantry and Elephant/Infantry lines, Dharmayudda or "just" warfare, Guild enmity, and Tribal loyalty. EL units can even breach camp walls and pull down city gates (if they don't rampage first).

Price: $79.95
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Manufactured by GMT Games


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